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Hey there!

Frankly, we first added inventory functionality when we thought there would be more use for items throughout the game — originally we had some UI for it, but it just hasn't organically come up in the writing on our end, so we went back and hid the menu that accesses it.

We're trying to avoid adding extra features and functionality to the game just for the sake of having them, so cutting that menu (and only keeping the functionality for an item here or there like the boiled peanuts) felt like the best option from a design perspective.

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