PinnedInBlack Tabby GamesbyTony Howard-Arias·Apr 9Announcing Black Tabby PublishingI’m Tony Howard-Arias, and together with my wife Abby Howard, I run Black Tabby Games, an indie developer with a focus on choice-driven…A response icon2A response icon2
Tony Howard-Arias·May 22On Writing Scarlet Hollow (Episodes 4 and 5 edition… and maybe The Roads Untraveled, too)** Look, it’s been a long time since I wrote an analytics devlog, okay?A response icon11A response icon11
Tony Howard-Arias·Jun 16, 2024Black Tabby Games — 2024 State of the UnionHi everyone!A response icon3A response icon3
Tony Howard-Arias·Aug 12, 2022How Slay the Princess earned 25,000 wishlists in two weeksNote: this post was originally published for our patrons on August 8th , and data contained within is only accurate for that time-frame…
Tony Howard-Arias·Jun 7, 2022Analyzing player choices in Episode 3 of Scarlet HollowIn case you don’t know me (or the game I’m about to do a spoilers-heavy deep dive into), I’m Tony Howard-Arias, one of the co-creators of…A response icon5A response icon5
Tony Howard-Arias·Mar 30, 2022How Early Access Can Work for Episodic Narrative Games — A midpoint post-mortemFor those of you who don’t know me, I’m one of the two developers of Scarlet Hollow — a choice-driven horror visual novel releasing…A response icon1A response icon1
Tony Howard-Arias·Dec 13, 2021Hey there!Frankly, we first added inventory functionality when we thought there would be more use for items throughout the game — originally we had…A response icon1A response icon1
Tony Howard-Arias·Dec 2, 2021How to think about game balance as part of narrative design (and why you should care)When we published a large balance patch for our game this October, it was met by a lot of surprise from our player-base. For those of you…A response icon4A response icon4
Tony Howard-Arias·Sep 3, 2021Breaking down player choices in Scarlet Hollow Episode 2For those of you who aren’t in-the-know, Scarlet Hollow is an episodic narrative horror game currently in early access on Steam and itch. A…A response icon1A response icon1
Tony Howard-Arias·Aug 12, 2021Marketing your first indie game — What we learned from releasing the same game twice.For those of you who don’t know me, I’m one of the developers for Scarlet Hollow, an episodic horror visual novel that I co-create with my…A response icon1A response icon1