Black Tabby Games — 2024 State of the UnionHi everyone!Jun 16, 2024A response icon2Jun 16, 2024A response icon2
How Slay the Princess earned 25,000 wishlists in two weeksNote: this post was originally published for our patrons on August 8th , and data contained within is only accurate for that time-frame…Aug 12, 2022Aug 12, 2022
Analyzing player choices in Episode 3 of Scarlet HollowIn case you don’t know me (or the game I’m about to do a spoilers-heavy deep dive into), I’m Tony Howard-Arias, one of the co-creators of…Jun 7, 2022A response icon5Jun 7, 2022A response icon5
How Early Access Can Work for Episodic Narrative Games — A midpoint post-mortemFor those of you who don’t know me, I’m one of the two developers of Scarlet Hollow — a choice-driven horror visual novel releasing…Mar 30, 2022A response icon1Mar 30, 2022A response icon1
Hey there!Frankly, we first added inventory functionality when we thought there would be more use for items throughout the game — originally we had…Dec 13, 2021A response icon1Dec 13, 2021A response icon1
How to think about game balance as part of narrative design (and why you should care)When we published a large balance patch for our game this October, it was met by a lot of surprise from our player-base. For those of you…Dec 2, 2021A response icon4Dec 2, 2021A response icon4
Breaking down player choices in Scarlet Hollow Episode 2For those of you who aren’t in-the-know, Scarlet Hollow is an episodic narrative horror game currently in early access on Steam and itch. A…Sep 3, 2021Sep 3, 2021
Marketing your first indie game — What we learned from releasing the same game twice.For those of you who don’t know me, I’m one of the developers for Scarlet Hollow, an episodic horror visual novel that I co-create with my…Aug 12, 2021A response icon1Aug 12, 2021A response icon1
What goes into making an indie gameAbout once a week or so, we get a comment from a passionate fan asking about our release schedule and why there’ll be so much time between…Mar 8, 2021A response icon2Mar 8, 2021A response icon2
5 rewrites that made Scarlet Hollow a better gameWriting for video games was a surprisingly different beast (read: much harder) than the linear story-telling Abby and I were used to when…Feb 8, 2021A response icon3Feb 8, 2021A response icon3